The recording is stored as a 1000-byte structure within the game as a 4-bit PCM ( pulse-code modulation) recording. Generally, the higher the volume of the recording is, the higher the chance of confusion. Otherwise, the chance of confusing the foe is determined by the volume of the recording. If Chatter has no audio data (as is the case for wild and NPC-owned Chatot), the chance of confusion is 1%. If the move has recorded audio from its field move functionality, that audio will play for the move's sound effect instead of Chatot's regular cry. Pokémon with the Ability Soundproof are not affected by this move. Chatter inflicts damage and may confuse the target.
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